Damon and Baby: Arc System Works' Initiative for New Developers
The announcement of Damon and Baby, a new project from Guilty Gear creator Daisuke Ishiwatari, surprised many fans during last year's Arc System Works Showcase. Contrary to expectations, it isn't a fighting game like Guilty Gear, but rather a top-down action RPG. In an interview with the Ko
The announcement of Damon and Baby, a new project from Guilty Gear creator Daisuke Ishiwatari, surprised many fans during last year's Arc System Works Showcase. Contrary to expectations, it isn't a fighting game like Guilty Gear, but rather a top-down action RPG.
In an interview with the Korean portal GameMeca, Ishiwatari explained that this project represents Arc System Works' initial step towards developing smaller-scale titles while maintaining high quality standards. The ambitious goal is to create an original action RPG capable of carving out its niche in the indie scene and, in the author's own words, 'to rival Castlevania'—understood more in terms of cultural impact than as a simple model to imitate.
Development Process
Damon and Baby underwent an iterative development process. Initially conceived as a side-scrolling shooter, it later evolved into a twin-stick shooter with a strong action RPG component, combining firearm combat with a world filled with demons and monsters. This direction reflects the team's desire not to 'simply copy and paste existing elements' but to create something uniquely their own.
Alongside its creative ambition, there is also a precise internal strategy: Damon and Baby was created to offer young Arc System Works developers the opportunity to engage with different genres and acquire comprehensive experience in full-cycle game development, from beginning to end.
Ishiwatari also highlighted the challenges of producing an 'indie-style' title within a larger corporate structure. Costs and personnel inevitably tend to increase, making it more complex to maintain the competitive pricing typical of independent productions. To address this, the team adopted a leaner development cycle, reducing the time dedicated to documentation and specifications to focus more on gameplay, exploration, and action-puzzle elements. The game will still offer a significant challenge: Ishiwatari promises that boss battles will be intense and inspired by 'bullet hell' shooters.
Damon and Baby is expected to release on March 26 for PlayStation 4, PlayStation 5, Nintendo Switch, and PC.
Fresh materials — Gaming News

Is the Nazi Metaphor in Starship Troopers Really That Hard to Grasp?
For those unfamiliar with the nuances of the increasingly niche Gen X and millennial pop culture, Starship Troopers was a 1997 film adaptation (and some might argue, an utter betrayal) of Robert A. Heinlein's 1959 science fiction novel of the same name. Directed by Dutch provocateur and cynic Paul

PlayStation Store Lawsuit: Sony Agrees to $7.85 Million Settlement, But Why?
The case dates back to 2019. Until then, retailers like Amazon, Best Buy, GameStop, Target, and Walmart could sell codes for downloading specific games on the PlayStation Store. These resellers were free to offer promotions on these codes, directly competing with Sony Interactive Entertainment

House of the Dragon Season 3 Finale: Steve Toussaint on Corlys' Cunning Politics
If Daemon weren't Daemon, I think that plan would have worked. Rhaenyra remains queen, Daeron becomes Warden of the South, and everyone is happy. Yes, I think you're absolutely right. But the moment Corlys says, "You have to decide what you want: whether you want Rhaenyra on th

TEST The Elder Scrolls IV: Oblivion Remastered, un classique sur Switch 2, ça vaut quoi ?
Un classique de Bethesda de retour sur Nintendo Initialement publié en 2006, The Elder Scrolls IV: Oblivion demeure l'un des opus les plus chéris de la célèbre franchise de Bethesda. Avec son vaste monde ouvert, ses quêtes secondaires mémorables, ses multiples

NEON's Brutally Intelligent Cosmic Horror: The Review is Over
Our quartet of heroes escapes this initial brush with invasion, but for the rest of the film, all they have before them is an open, seemingly endless road into nature. And if they ever dream of stopping again for more than 90 seconds, perhaps even to explore the surrounding woods, they

House of the Dragon Season 3 Episode 8 Review: All the Things You Care About Are Ugly
In his now infamous (and since deleted) blog post teasing House of the Dragon's adaptation choices, George RR Martin went ahead and unashamedly spoiled the show's yet-to-be-aired third season events by writing, "In Ryan’s (Condal’s) plan for season 3, Helaena still kills herself… for