Sat. Oct 4th, 2025

The Most Exciting Rocket Pass Yet for Rocket League and Fortnite Players

This Rocket Pass is a truly unique offering. With the launch of the new Rocket League season on Wednesday, players gained access to arguably Epic`s most appealing seasonal offering in the entire history of free-to-play Rocket League. For the first time, the Rocket Pass includes two licensed vehicles: a Pontiac Firebird and a Chevrolet Astro van. Additionally, it features fantastic Sonic the Hedgehog themed items, including an impressive goal explosion effect and hamster-wheel-style rims where a small Sonic runs when you accelerate.

New Rocket Pass Cars – Chevrolet Astro and Pontiac Firebird

Image: New Rocket Pass Cars – Chevrolet Astro and Pontiac Firebird.

These items alone justify the pass`s cost, especially considering that Epic Games has significantly streamlined their acquisition. This season, players earn more experience from matches, and some rewards unlock earlier. For instance, while previously a second vehicle required rank 40, the Chevrolet Astro is now available at rank 33. Similarly, all Rocket League Credits, typically obtained by rank 100, can now be acquired by rank 69. Including three excellent goal explosion effects, one of which is Sonic-themed, this Rocket Pass offers an unprecedented amount of cool content. It is valid until December 10 and costs 1,000 Credits or a one-month Fortnite Crew subscription.

The new Rocket Pass offers incredible value for Fortnite players, as they can acquire it through a Fortnite Crew subscription. Unlike similar Fortnite offers, access to the Rocket Pass remains even after the subscription ends. Both new cars, Sonic wheels, and most other cosmetic items (boosts, trails, wheels) also transfer to Fortnite. The Astro van will be the first SUV in Fortnite that doesn`t need to be purchased from the item shop. Furthermore, a wealth of decals for both the Firebird and Astro are available to unlock. While progressing through the Rocket Pass still requires playing Rocket League, Epic`s recent changes to the experience system have made this process much less labor-intensive.

By Bramwell Nightingale

A Toronto-based gaming journalist with over eight years of experience covering the North American gaming industry. Started his career writing for independent gaming blogs before establishing himself as a reliable source for breaking gaming news. Specializes in AAA game releases and studio acquisitions across Canada and the US. His investigative approach to gaming industry developments has earned him respect among developers and publishers alike

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