“Peak,” a charming climbing game, recently rolled out a “totally normal update” that surprisingly introduced… cannibalism. Developers Aggro Crab and Landfall sarcastically stated, “Nothing to see here.”
Despite Aggro Crab`s prior declarations against adding cannibalism, player demand prevailed. Fortunately, the mechanic doesn`t involve literally dismembering your cute companion avatars. Instead, when your character is hungry, friends begin to appear as tempting rotisserie chickens. Successfully consuming them leads to their transformation into a skeleton and, naturally, their demise.
However, the update brought more than just cannibalism. New options include adjustable field of view while climbing and a “push-to-mute” setting. Significant bugs have also been addressed, such as a temporary fix for excessive fall damage from short distances, and overall game performance has been greatly improved.
The complete Patch 1.10.a notes include:
Patch 1.10.a Notes
Features:
- Added cannibalism.
Options:
- Polish and Turkish translations are in!
- New Setting: `Climbing Extra Field Of View`. This lets you adjust how the FOV changes while climbing.
- New Setting: PUSH-TO-MUTE. This works the opposite way of `Push-To-Talk.` No more having to listen to your streamer friend talk to chat.
- Settings that were previously hidden outside of the Main Menu will now show up but be disabled. Hopefully this reduces some confusion!
Balance Changes:
- Fixed an issue where Trail Mix, Granola Bar, Medicinal Root, and Airline Food would not give extra hunger reduction after cooked.
- Fixed an issue where cooking something Well-Done and then stashing it would remove the buffs. For reference, the intended behavior is that Well-Done items give the same bonus as Cooked items. It`s your warning before it burns 🙂
- Remedy Fungus now also cures poison in addition to injury, because it seems like it would.
Major Fixes:
- We have a temporary solution to the FALL DAMAGE BUG where you would take a significant amount of fall damage when falling a short distance, often from spamming the climb and lunge buttons. A more comprehensive improvement will come in a later patch. Let us know if you still see any weird fall damage behavior!
EDIT: It seems like this only addressed the issue when sliding down while holding the wall, but not the one where you are on a slope. Sorry about that folks, we`ll continue to investigate. - THE NAPBERRY PLANT IS TEMPORARILY DISABLED. Some folks were having issues with lag and crashes due to our implementation of the Napberry Plant. Trust me it`s a weird one. While we work on a better implementation asap, the Napberry Plant won`t show up in the level.
- Performance at the PEAK is greatly improved. It was the dang wildflowers.
- Fixed an issue where an item would get stuck in your `Hands` Item Slot. This issue happens when the server can`t keep up with items that are swapped too rapidly, so a tiny delay has been added after swapping items before you`re able to pick up a new item.
Minor Fixes:
- You can no longer get the Bookworm Badge by simply reading the final page without the others.
- Fixed an issue where reading the guidebook pages out of order could result in inconsistent stat tracking for the Bookworm Badge.
- Removed an un-spatialized sound effect that would play when players landed from a fall.
- Fixed an issue where Ticks counted as berries toward the Foraging Badge, lol.
- Fixed an issue where an item in the temporary slot would display the wrong amount of Cooked.
- Fixed an issue where eating a Scorchberry wouldn`t contribute toward the Forager Badge.
- Fixed an issue where getting an Anti-Rope Cannon wouldn`t get you the Esoterica Badge.
- You can no longer obtain progress achievements (such as Beachcomber Badge) while you are a ghost. Reaching a new area while alive should grant you achievements for all the areas completed that run.