Tue. Sep 9th, 2025

Peak’s “Totally Normal Update” Introduces Unexpected Cannibalism

“Peak,” a charming climbing game, recently rolled out a “totally normal update” that surprisingly introduced… cannibalism. Developers Aggro Crab and Landfall sarcastically stated, “Nothing to see here.”

Despite Aggro Crab`s prior declarations against adding cannibalism, player demand prevailed. Fortunately, the mechanic doesn`t involve literally dismembering your cute companion avatars. Instead, when your character is hungry, friends begin to appear as tempting rotisserie chickens. Successfully consuming them leads to their transformation into a skeleton and, naturally, their demise.

However, the update brought more than just cannibalism. New options include adjustable field of view while climbing and a “push-to-mute” setting. Significant bugs have also been addressed, such as a temporary fix for excessive fall damage from short distances, and overall game performance has been greatly improved.

The complete Patch 1.10.a notes include:

Patch 1.10.a Notes

Features:

  • Added cannibalism.

Options:

  • Polish and Turkish translations are in!
  • New Setting: `Climbing Extra Field Of View`. This lets you adjust how the FOV changes while climbing.
  • New Setting: PUSH-TO-MUTE. This works the opposite way of `Push-To-Talk.` No more having to listen to your streamer friend talk to chat.
  • Settings that were previously hidden outside of the Main Menu will now show up but be disabled. Hopefully this reduces some confusion!

Balance Changes:

  • Fixed an issue where Trail Mix, Granola Bar, Medicinal Root, and Airline Food would not give extra hunger reduction after cooked.
  • Fixed an issue where cooking something Well-Done and then stashing it would remove the buffs. For reference, the intended behavior is that Well-Done items give the same bonus as Cooked items. It`s your warning before it burns 🙂
  • Remedy Fungus now also cures poison in addition to injury, because it seems like it would.

Major Fixes:

  • We have a temporary solution to the FALL DAMAGE BUG where you would take a significant amount of fall damage when falling a short distance, often from spamming the climb and lunge buttons. A more comprehensive improvement will come in a later patch. Let us know if you still see any weird fall damage behavior!
    EDIT: It seems like this only addressed the issue when sliding down while holding the wall, but not the one where you are on a slope. Sorry about that folks, we`ll continue to investigate.
  • THE NAPBERRY PLANT IS TEMPORARILY DISABLED. Some folks were having issues with lag and crashes due to our implementation of the Napberry Plant. Trust me it`s a weird one. While we work on a better implementation asap, the Napberry Plant won`t show up in the level.
  • Performance at the PEAK is greatly improved. It was the dang wildflowers.
  • Fixed an issue where an item would get stuck in your `Hands` Item Slot. This issue happens when the server can`t keep up with items that are swapped too rapidly, so a tiny delay has been added after swapping items before you`re able to pick up a new item.

Minor Fixes:

  • You can no longer get the Bookworm Badge by simply reading the final page without the others.
  • Fixed an issue where reading the guidebook pages out of order could result in inconsistent stat tracking for the Bookworm Badge.
  • Removed an un-spatialized sound effect that would play when players landed from a fall.
  • Fixed an issue where Ticks counted as berries toward the Foraging Badge, lol.
  • Fixed an issue where an item in the temporary slot would display the wrong amount of Cooked.
  • Fixed an issue where eating a Scorchberry wouldn`t contribute toward the Forager Badge.
  • Fixed an issue where getting an Anti-Rope Cannon wouldn`t get you the Esoterica Badge.
  • You can no longer obtain progress achievements (such as Beachcomber Badge) while you are a ghost. Reaching a new area while alive should grant you achievements for all the areas completed that run.

By Bramwell Nightingale

A Toronto-based gaming journalist with over eight years of experience covering the North American gaming industry. Started his career writing for independent gaming blogs before establishing himself as a reliable source for breaking gaming news. Specializes in AAA game releases and studio acquisitions across Canada and the US. His investigative approach to gaming industry developments has earned him respect among developers and publishers alike

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