Thu. Mar 26th, 2026

Il Gioco Inedito di Dark Outlaw Games, Chiuso da Sony, Non Era un Live Service

Il team di sviluppo Dark Outlaw Games, guidato dal veterano di Call of Duty Jason Blundell, è stato ufficialmente chiuso da Sony PlayStation.

Sebbene le ragioni esatte non siano state pienamente divulgate, Blundell e JCbackfire, streamer e level designer dello studio, hanno fornito alcune delucidazioni durante una trasmissione su Twitch.

Le Parole di Blundell e JCbackfire

Blundell ha dichiarato di non essere arrabbiato con Sony, definendoli un ‘grande partner’. La chiusura del team di 20 persone è dovuta a un ‘cambio di strategia’ di PlayStation, una decisione ovviamente devastante per lo studio.

Blundell ha chiarito che, a causa di accordi di riservatezza, non possono rivelare ‘ogni minimo e cruento dettaglio’. JCbackfire ha aggiunto, ‘Per farla breve: siamo disoccupati’. Tuttavia, è stato proprio JCbackfire a confermare un dettaglio cruciale: il gioco su cui stavano lavorando non era un progetto live service, contrariamente a molte speculazioni.

Blundell ha rassicurato il pubblico che ‘è solo questione di tempi che cambiano, priorità che cambiano,’ aggiungendo che ‘i fan sarebbero stati entusiasti del progetto che stavamo portando avanti e di ciò che stavamo facendo’.

JCbackfire, con soli cinque anni di esperienza nello sviluppo, ha espresso il suo dispiacere ma ha anche ribadito il suo forte desiderio di continuare la carriera nel settore dei videogiochi.

Vale la pena ricordare che questa è la seconda volta che un team guidato da Blundell viene chiuso, dopo l’esperienza con Deviation Games.


Dark Outlaw Games’ Unreleased Title, Shut Down by Sony, Was Not a Live Service

The development studio Dark Outlaw Games, led by Call of Duty veteran Jason Blundell, has been officially shut down by Sony PlayStation.

While the exact reasons remain largely undisclosed, Blundell and JCbackfire, a streamer who also served as a level designer at the studio, offered some insights during a recent Twitch broadcast.

Blundell and JCbackfire Speak Out

Blundell stated he holds no resentment towards Sony, describing them as a ‘great partner.’ The closure of the 20-person team, he explained, was a result of a ‘change in PlayStation’s strategy,’ a decision that was, understandably, devastating for the studio.

Blundell clarified that, due to non-disclosure agreements, they couldn’t delve into ‘every gory detail.’ JCbackfire succinctly added, ‘To cut a long story short: we’re unemployed.’ However, it was JCbackfire who confirmed a crucial detail: the game they were developing was not a live service project, defying widespread speculation.

Blundell reassured viewers that it’s simply a matter of ‘changing times, changing priorities,’ adding that ‘fans would have been thrilled with the project we were working on and what we were doing.’

JCbackfire, who has only five years of development experience, expressed his disappointment but also reiterated his strong desire to continue his career in the video game industry.

It’s worth noting that this marks the second time a studio led by Blundell has been shut down, following his previous tenure at Deviation Games.

By Bramwell Nightingale

A Toronto-based gaming journalist with over eight years of experience covering the North American gaming industry. Started his career writing for independent gaming blogs before establishing himself as a reliable source for breaking gaming news. Specializes in AAA game releases and studio acquisitions across Canada and the US. His investigative approach to gaming industry developments has earned him respect among developers and publishers alike

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