The latest major update for Helldivers 2 has arrived, bringing with it comprehensive patch notes and an invitation for players, including new Xbox recruits, to explore uncharted territories. Titled “Into the Unjust,” this update plunges Helldivers into the depths of subterranean Terminid hives. These hostile environments cut off Super Destroyer support unless a gap in the structures is found. The update challenges players to uncover the secrets behind the mysterious `Gloom` shroud observed on several Hive Worlds, offering new armor and weapons to aid in their perilous journey.
This update features a range of gameplay adjustments, bug fixes, and fresh content. Newly introduced Hive Worlds boast procedurally generated cave systems, inviting players to encounter “disgusting flora and fauna” alongside advanced Terminid species. These planets also present environmental hazards like acid lakes, destructible cave walls, and dimly lit zones where terrifying multi-legged creatures lurk.
A new mission type involves operating a mobile oil rig to extract a mysterious oily substance from these worlds. Furthermore, developer Arrowhead teases four new Terminid enemy types. Rupture Spewers launch lethal acidic attacks, Rupture Warriors conceal themselves in darkness to shield their organs from UV radiation, and Rupture Chargers can burrow underground to ambush Helldivers. Completing the quartet, Dragonroaches launch aerial acid bombardments.
Among the various tweaks and fixes, Arrowhead has addressed a critical issue concerning the iconic Halo weapon from the ODST Warbond. The MA5C Assault Rifle no longer causes game crashes when equipped by a party leader on their super destroyer`s bridge, a bug that has now been successfully resolved. The complete list of patch notes is provided below:
Helldivers 2 Patch Notes (01.004.000)
Hive Worlds
- Randomly-generated giant cave systems
- A new tactical challenge
- Discover disgusting flora and fauna and advanced Terminid life
- Hive World surface – acid lakes and advanced bug spires
- Holes in the cave roof will allow stratagems to be called down
- Destructible walls within the caves to navigate
- Bring a flashlight!
Missions
- Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spread
- Take control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive Worlds
- Undertake more missions to extract resources and destroy the enemy threat on Hive Worlds
- Have Super Earth approved levels of fun!
New Enemies
- Rupture Spewer; The foul Rupture Spewer bursts from the ground only to spew its undemocratic pestilence on the innocent. Upon returning to its dark warrens, it is believed to consume its own dead in order to generate more of its corrosive acid.
- Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways.
- Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to escape its light. Its Charger instincts compel it to tunnel through the ground at high speeds, emerging only to attack those who represent the Liberty that blinds it so.
- Dragonroach; This oversized affront to Free skies everywhere circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity.
Balancing
- Unified “non-explosive Orbitals” so they have the same projectile damage and destruction values as the Orbital gas.
Orbital Smoke
- Increased Projectile Damage from 0 to 300
- Increased Projectile AP from 0 to 7
- Increased Projectile Demolition strength from 30 to 50
Orbital EMS (Explosions)
- Increased Projectile Damage from 250 to 300
- Increased Projectile AP from 3 to 7
- Increased Projectile Demolition strength from 30 to 50
Unified Stun explosions work. They all apply the stun effect on the explosion and not only on the status effect volume. This effects:
- Orbital EMS
- Mortar EMS
- Changed how all stun explosions work in that they now initially stagger the enemy they stun but also without ragdolling the player if hit by such an explosion
Throwables
Stun grenade
- Increased stagger strength from 0 to 50
Urchin
- Decreased stagger impulse from 15 to 0
Stratagems
Orbital EMS
- Increased stagger strength from 10 to 50
- Decreased stagger impulse from 40 to 0
Mortar EMS
- Increased stagger strength from 10 to 50
- Decreased stagger impulse from 40 to 0
Booster
Stun Hellpod
- Increased stagger strength from 10 to 50
- Decreased stagger impulse from 20 to 0
Fixes
Crash Fixes and Softlocks
- Fixed a rare crash caused by multiple players having the MA5C AR equipped on the super destroyer
- Fixed crash that could occur during hot-joining
- Fixed a rare crash that could occur when dropping backpacks
Weapons and Stratagem Fixes
- Fixes for mute AX/LAS-5 `GUARD DOG` ROVER audio
- Audio fixes for multiple weapons not having reverb applied to them
- Fixed Hellpod payloads being targetable by guidance system
- GL-52 De-Escalator stratagem input code now begins with a down arrow, inline with other support weapon stratagems
- Motivational Shocks Booster no longer applies to enemies
- Fixed the StA X3 WASP Launcher firemode – it will no longer fire in Semi-Auto mode after switching from Artillery firing mode
- Fixed guidance system targeting Tanks incorrectly
Enemies
- Installed additional hydraulic leg supports on dropship Automaton units (they will no longer take damage when dropped from the dropships).
- Updated automaton city outpost to prevent broken pathing on the bridge
- Illuminate enemies are now less likely to warp on top of destroyed outpost ship rubble
Missions
- Updated the design of city evacuation objectives that will allow brave citizens to evacuate correctly
- Fixed a missions issue that caused ghost objectives to appear during the mission complete screen
- Fixed issue where the landed Automaton dropships in the Sabotage Airbase objective could be destroyed with LIFT-182 Warp Pack
- Fixed occasional Charger pathing issues around certain bug rocks
Miscellaneous Fixes
- Fix flickering VFX shadows in some areas.
- Fixed strange movement after falling while marching
- Fixed chat typing animations – Helldivers no longer suffer from fat fingers and will use their writing pads when typing chat messages.
- Fixed the Adreno-Defibrillator status effect not affecting Helldivers inside combat walkers
- Fixed an issue where the planetary hazard damaged Hellbombs will visually appear to explode twice when shot by GL-21 Grenade Launcher, from the shooter`s POV