The latest Elden Ring Nightreign update introduces a much-anticipated two-player expedition mode, offering a welcome change for players previously limited to solo or three-player options. This new mode allows two individuals to team up, and the game`s balance has been adjusted specifically for this player count. The `Expedition Type` setting has also been renamed to `Number of Players` to reflect this addition.
Among the significant quality-of-life enhancements, players will find improved filtering options on the relic effect screen, enabling more precise selection. When multiple effects are chosen for a single condition, all matching relics will appear. However, if multiple effects are selected across various conditions, only relics fulfilling all specified criteria will be shown. Furthermore, players can now save up to 100 relic presets and have the ability to sell or mark acquired relics as favorites directly from reward and purchase menus.
Other minor but notable additions include the display of passive and special effects in the results menu. Players can now skip a portion of the cutscene after defeating the Night Aspect. Additionally, the system that previously disconnected single-player expeditions after a period of inactivity has been removed.
For a complete overview of all modifications and bug resolutions, please review the comprehensive patch notes below.
Full Patch Notes for Version 1.02
New Features and Improvements
- Added Two-Player Expeditions:
You may now initiate an expedition with two players. To accommodate this change, the `Expedition Type` setting has been renamed to `Number of Players.`
The game`s balance will now dynamically adjust to the current number of players.
- Enhanced Relic Effect Filtering:
New filtering options have been incorporated into the Relic Effect filter screen, allowing for a more precise selection of Relic effects.
To access the Relic Effect filter screen, press the left stick or the `4` key within the Relic Rites menu.
- If multiple effects are selected for a single condition, any relics matching the chosen effects will be displayed.
- If multiple effects are selected across various conditions, only relics that satisfy all specified conditions will be displayed.
- Increased the maximum number of relic presets that can be registered to 100.
- Introduced a feature to sell and mark acquired Relics as favorites directly within the rewards and purchasing menus.
- When opening the `All Presets` list in the Character Selection menu during Expeditions, the presets of the currently selected character will now be displayed first.
- Passive and Special Effects are now included in the information viewable in the Results Menu.
- Added tabs to the Small Jar Bazaar and Collector Signboard menus for improved navigation.
- Added the ability to skip a segment of the cutscene after defeating the Night Aspect. (You can select `Skip` in the `Quit Game` option of the System Menu.)
- Added “Detailed Description” to the Shop Menu for Limveld merchants. (You can open the detailed weapon description by pressing the right stick or the `3` key in the Shop Menu.)
- Implemented various other UI adjustments and improvements.
- Adjusted the probability of `shifting earth` events occurring in Limveld.
- Removed the feature that caused single-player sessions to disconnect after a certain period of inactivity when the number of expedition participants was set to `1.`
Bug Fixes
- Increased the visibility of the mark left by Ironeye’s Character Skill.
- Fixed an issue where performing a Standard Attack from behind an enemy while holding the Lira as Revenant would incorrectly prioritize a backstab animation over summoning a Family Member.
- Fixed a bug where the red circle indicating the target of some enemies would not be displayed on Revenant’s summoned spirits.
- Added the ability to directly skip to the ending cutscene after defeating the Night Aspect. (You can select “Skip” in the “Quit Game” option of the System Menu.)
- Fixed a bug where the “Rock Blaster” Sorcery would not consume any FPs.
- Fixed an issue where bow attacks were not affected by the `Partial HP Restoration upon Post-Damage Attacks` effect.
- Fixed a bug where a brief movement command while guarding could lead to a large, instantaneous movement.
- Fixed a bug where affinity residues were not generated when the “Roiling Magma” Sorcery hit an enemy.
- Fixed an issue where Recluse’s affinity residues were not generated when players were hit by certain enemy affinity attacks.
- Fixed a bug where Recluse’s affinity residues would persist even after an allied character with affinity residues died and was revived.
- Fixed an issue where smaller Nightfarers, such as Revenant, had difficulty hitting enemies with Fist and Dagger weapon types.
- The Roar & Breath attack power increasing effects will now correctly apply to some attacks of Executor`s Ultimate Art transformation.
- Fixed a bug where Executor`s Ultimate Art would not remove the Parasite condition when used.
- Fixed an issue where unintended effects would occur with some attacks of the Dark Moon Greatsword.
- Fixed a bug where passive effects triggered on guard counters would activate when acquiring a weapon with that effect under specific circumstances.
- Fixed a bug where the “Dmg Negation Up While Casting Spells” Passive Effect would activate when acquiring a weapon with that effect under certain circumstances.
- Fixed a bug where near-death players could not be saved after being downed by a grab attack, and resurrected players would no longer be targeted by enemies.
- Fixed a bug where players could become stuck in the terrain after being hit by Adel, Baron of Night`s grab attack.
- Fixed an issue where Caligo, Miasma of Night would sometimes move outside the battle area.
- Fixed a bug where the positions of ice blocks spawned by Caligo, Miasma of Night would not be synchronized between players.
- Fixed an issue where some attacks of the Draconic Tree Sentinel would reach farther than intended.
- Fixed a bug where players could unintentionally move during the `Take hold of Spectral Hawk` animation at the Spectral Hawk Tree.
- Fixed a bug where you could purchase a Small Pouch from a merchant even if you had already reached the maximum number of item slots (8).
- Fixed a bug where a network error would occur when defeating the Equilibrious Beast after players had been cursed in Limveld and the battle with the Equilibrious Beast started.
- Fixed an issue where players could obtain a weapon without a level decrease when selecting `I desire a powerful weapon` with the Scale-Bearing Merchant while the player character`s level was 3.
- Fixed a bug where players could make another deal with the Scale-Bearing Merchant if the conversation was interrupted after selecting a deal.
- Fixed an issue where the Nameless King would not return to the battle area if he moved too far away from it.
- Fixed a bug where enemies that appear on the second night under specific conditions would sometimes appear before nightfall under certain conditions.
- Fixed a bug where only a player revived by a Wending Grace would be able to continue the fight, while other players would be counted as defeated during a battle against Night bosses or Nightlords.
- Fixed an issue where you would not respawn on the field after dying in the night rain in certain areas of Limveld.
- Fixed a bug where multiple players could duplicate dropped items.
- Fixed an issue where the displayed location of the Rotted Woods blessing on the map would disappear under certain conditions.
- Fixed a bug where you could not reset the Shifting Earth status in the corresponding bed after changing your playable character and triggering a Shifting Earth at the Collector Signboard.
- Fixed a bug in the Expeditions menu where using `Copy Last Expedition Settings` to embark on a Single Player expedition allowed players to embark on targets not displayed in the Target menu.
- Fixed an issue where the effects of relics that add Attribute Attack Power or Status Ailments to the weapon when launching an expedition were not being reflected in the attack power displayed in the Status menu.
- Fixed a bug in the Results Menu where the position and orientation of allied characters far away from the player were not being recorded correctly.
- Fixed a bug where the tool “Twiggy Cracked Tear” was not listed in the Visual Codex.
- Fixed a bug that caused certain Skills to attack unstably on some platforms.
- Fixed a bug where the game would crash when moving to the Spirit Tree under certain conditions.
- Fixed a bug where the game would crash when returning to the current world in some of the Revenant`s Remembrance.
- Fixed other occurrences of game crashes.
- Fixed some graphics and effects.
- Fixed some sound effects that were not playing properly.
- Fixed some text.
- Other performance improvements and bug fixes.