A 2025 corporate report from Sony indicates that digital software and add-on content contributed 49% of PlayStation`s revenue in 2024. This highlights the significant role of live-service titles and digital marketplaces in today`s gaming industry. Despite this trend, Sony reaffirms its dedication to pioneering single-player gaming experiences. The report also detailed that hardware sales accounted for 24% of the total income, with network services contributing 14%.
While the report states physical software generated only 3% of total revenue, this figure doesn`t accurately reflect the overall volume of physical PlayStation games sold in 2024. Analyst Daniel Ahmad clarified that Sony`s 3% calculation includes only full revenue from first-party titles, while factoring in just royalties from third-party games. Ahmad further explained that physical games actually constituted 24% of all PlayStation game sales, totaling an impressive 73 million units sold.
The report also indicates an increase in player engagement and expenditure on the PlayStation platform compared to previous years. In 2024, PlayStation users collectively logged 51 billion hours of gameplay, marking a 14% rise since 2022. The “life-to-date spend” – representing the average expenditure per active console within its first five years – reached $846, a notable increase from the PS4`s average of $669.
Sony`s report additionally outlines its strategies for integrating AI and Large Language Models (LLMs), specifically for copyright enforcement and enhancing the resolution of films, TV shows, and video games. The document also highlights the continued growth of PlayStation intellectual property in film and television, with clear intentions to pursue further expansion. Notably, Naughty Dog`s forthcoming game, “Intergalactic: The Heretic Prophet,” has already attracted interest from Hollywood.