Cyberpunk 2077 has officially launched Patch 2.31, delivering a suite of notable improvements and updates to the game. A primary focus of this new release is the vehicle system, specifically an upgraded AutoDrive mode designed for smoother and more dynamic road behavior. CD Projekt Red confirms that when navigating to a chosen destination, cars and motorcycles will now efficiently overtake obstructing vehicles and ignore traffic signals. In contrast, the Free Roam mode has been refined to observe traffic regulations and offer more dependable city exploration.
Fans of Cyberpunk 2077`s Photo Mode will also appreciate several beneficial changes. The majority of new poses introduced in the previous major update are now fully compatible with any gender, and NPC collision has been disabled. This adjustment significantly simplifies the process of positioning additional characters in player-created images. Furthermore, a range of other issues have been resolved, including a peculiar problem on PC where the screen could turn pink due to interactions between Nvidia Reflex and DLSS.
This latest patch arrives shortly after Update 2.3, which expanded the game with new collectible vehicles, the initial implementation of the AutoDrive feature, and additional tools for the Photo Mode. As Cyberpunk 2077 approaches its five-year anniversary this December, work on its eagerly anticipated sequel, tentatively named Cyberpunk 2, is already in progress.
Currently, the majority of CD Projekt Red`s development team is dedicated to The Witcher 4. The busy studio is simultaneously managing several other ambitious projects, including a remake of the original Witcher game, a new intellectual property being developed under the codename Hadar, and another Witcher title from the developer The Molasses Flood.
Detailed Changes in Cyberpunk 2077 Patch 2.3.1
Vehicles
- Updated AutoDrive: When driving to a selected point, the vehicle now navigates smoothly, overtakes blocking vehicles, and no longer stops at traffic lights. Free Roam mode has also been upgraded to follow traffic rules and traverse the city more reliably.
- Fixed an issue where Johnny consistently spawned in the passenger seat when using the Delamain Cab service.
- Fixed an issue where applying CrystalCoat to the Yaiba ARV-Q340 Semimaru caused its wheels to flash in different colors.
Photo Mode
- Most of the new poses introduced in Update 2.3 now work with any gender.
- NPC collision has been disabled, making it easier to position NPCs on top of other objects with collision (e.g., on car hoods).
- Fixed an issue where some of the poses didn`t work for Royce.
Quests and Open World
- Freedom – Fixed the journal entry that appears when the player chooses not to steal the Rayfield Caliburn `Mordred.`
- Motorbreath – Fixed an issue where, after V fails to pursue and stop Semimaru and receives a text from River saying he`ll contact V soon, the follow-up message never arrives.
- Motorbreath – Fixed an issue where the Yaiba Semimaru could flip over during the chase, preventing the player from entering it.
- Motorbreath – It`s no longer possible to trigger the quest if River died during The Hunt.
- Motorbreath – Players can now acquire the Yaiba ARV-Q340 Semimaru through AUTOFIXER even if they failed The Hunt, which normally unlocks the side quest where the vehicle is obtained.
- Nitro (Youth Energy) – Fixed a game crash that could occur in certain circumstances after leaving the Yaiba showroom event.
- Nitro (Youth Energy) – Fixed an issue where the proxy interface UI in the Yaiba showroom is cut off when the `Larger HUD Elements` setting is enabled.
Miscellaneous
- Fixed several localization and lipsync issues across various languages.
- Added a toggle to disable vignette. This option can be found in Settings → Graphics → Basic.
- Fixed an issue on PC and Mac where Ray-Traced Reflections might not display correctly when enabled under certain conditions.
- Fixed several issues with displaying text messages from Delamain.
- Various fixes for fluff vendors.
PC-specific
- Fixed an issue where NVIDIA Reflex could be disabled while DLSS Frame Generation was enabled, causing the screen to turn pink.
- Fixed an issue where Path Tracing didn`t activate properly in certain scenarios.
Mac-specific
- Fixed an issue where changing graphics presets on Mac set Screen Space Reflections to a higher setting compared to the equivalent presets on PC.
- Fixed an issue causing a permanent white screen when Frame Generation is enabled while entering the braindance in The Information.
- Selecting `Defaults` in Video Settings no longer turns HDR Mode off.
- Fixed the inverted behavior of the `Mute Game in Background` toggle in Settings.
- Removed the outdated `(Requires Game Restart)` disclaimer from the mouseover description of the `Disable Spatial Audio` setting.
- Fixed an issue on the App Store version that caused the game to become stuck on the “Press Space to continue” breaching screen.
- Various stability and performance optimizations.

