A recent forecast by video game investment firm Konvoy suggested Grand Theft Auto 6 could generate an astounding $7.6 billion in revenue within its first 60 days. However, a prominent video game analyst has now cast doubt on the feasibility of these ambitious financial projections for the upcoming title.
Daniel Ahmad, Director of Research and Insights at Niko Partners, commented on Konvoy`s figures, calling the 60-day revenue target “an aggressive forecast.” He further explained that for GTA 6 to meet this target, nearly 65% of all current Xbox Series X|S and PlayStation 5 console owners would need to buy the game within that initial period.
Ahmad drew a comparison to Grand Theft Auto 5, which sold 32.5 million units during its first three months in 2013. At that time, the combined install base of Xbox 360 and PS3 consoles was approximately 166 million users, meaning GTA 5 captured just under 20% of the market. This historical data provides context for the highly optimistic projections for GTA 6.
While Konvoy`s sales figures might seem overly optimistic, their prediction regarding a new User-Generated Content (UGC) platform in GTA 6 appears more plausible. This platform would enable mod creators to design and integrate their own game areas. Earlier reports suggested Rockstar Games was engaging with creators from popular UGC-driven games like Fortnite and Roblox, hinting at a system where creators could monetize their custom content, with Rockstar taking a share of the revenue.
Grand Theft Auto 6 is set to launch on PlayStation 5 and Xbox Series X|S consoles on May 26, 2026.